I posted a bunch of videos of my process on my Youtube page too. For this project I used 5636 screenshots as reference. It would help a lot with placement of vehicles and various debris. I WISH there was a way to see the map from a birdseye perspective. I seperate the map into parts and work from building to building / compound to compound. Factory Woods Customs Interchange ReserveWIP Shoreline The Lab LighthouseWIP. 0.13 Update: Streets of Tarkov Map is available Key Tool Quest Tool. That way I dont have to remake that object & because it's using the same mesh data Blender will end up using less memory which makes life a bit easier when you have a scene with thousands of objects. Custom tactical maps with all exits, loot, keys & weapon spawns marked out. I save all objects that I know will be repeated into an asset library. Apply that logic to everything and most stuff will look accurate. You will find the Customs map and the other 4 available maps from Therapist and Customs will cost you 14,100 roubles. Customs Extraction Map Purchasing a Customs Map First things first, you need to purchase the in-game map for Customs from a trader. I dont know exactly what height certain items are but 99% of all 3d modelers go off of real life scale so you could guess that the BSG modelers use the average height of a door for all of their doors etc. Looking for Extractions Click below for guides to all Customs Extractions. I make rough blockouts of the areas I am going to make and try to get the height as accurate as I can based off of other nearby items and the human model. Streets of Tarkov Customs Factory Shoreline Reserve Woods Lighthouse Interchange. Continue scrolling down below to see both a 2D and 3D version of the Streets of Tarkov map. This does sound easy to reach them all, but it is necessary to know where are they located. As usual, we try to include more than one map for players to pick what they prefer. There are around twenty-two extraction points in Escape From Tarkov Customs Map 2023. At that point I know that the map has about the correct scale & lock that in. Escape From Tarkov Customs Map Extraction. I use the in-game map as the main reference for the building footprint/shape so first I place a human model with the avg height of an IRL male in the scene and resize the map object until the human model looks like it can fit through a door for example. Regarding content flairsĭude how do you make these? Are you modeling 3d mock ups and carefully hand placing them based on other maps or using some tool in the game to view from birds eye perspective as reference? Your workflow interests me lmao Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. The map is a confusing one, but we’ve highlighted all the Escape From Tarkov Customs map extraction points for PMCs and Scavs below for you to easily reference. This is an unofficial, community-run subreddit. JanuGetting through Customs in real life can be a painful experience, but in Escape From Tarkov You’re in a world of hurt if you don’t know the Customs map extraction points. *Moderator discretion applies.Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Browse interactive maps for Escape From Tarkov. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games.
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